There are 1 repository under collision topic.
💥 Collision is a beautiful error reporting tool for command-line applications
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Open source C++ physics engine library in 3D
:sunglasses: A curated list of awesome collision detection libraries and resources
A lightweight quadtree implementation for javascript
a simple collection of 2d collision/intersects functions. Supports points, circles, ellipses, lines, axis-aligned boxes, and polygons
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
A set of reusable functions to integrate IPC into an existing simulation.
Lane and obstacle detection for active assistance during driving. Uses windowed sweep for lane detection. Combination of object tracking and YOLO for obstacles. Determines lane change, relative velocity and time to collision
Benchmark of various spatial data structures for collision detection.
:triangular_ruler: A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C#, Go, Matlab and Python
Experimentation of flow field pathfinding in conjunction with steering behaviors.
A deterministic collision lib for lockstep
Display the street labels following polylines for Leaflet
Tilemap animations, physics, events and custom property enhancements for Tiled JSON map files
A simple Go library for performing 2D collision detection based on sat-js
Collision is a python library meant for collision detection between convex and concave polygons, circles, and points.
cloth simulation with collision
Find the Overlap Area.
DEScrypt CPU Collision Cracker
[IEEE Research paper + Project] Real Time Road Accidents Detection System based on crash estimation; a computer vision techniques that detects road accidents and reports them in real-time as well as allowing the monitoring of accidents using a client server architecture and an interactive GUI.
2D math / geometry collision library for C#, compatable with monogame.
A platformer sample written for Pico-8, includes slopes and jump buffering
Monorepo for a multi-player game engine, and game examples
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.
molecular addon for blender