Amr Morsy's repositories
Cloth-Simulation
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Ocean-Simulation
Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
Ray-Tracer
Advanced Ray Tracer application, developed in C++, that utilizes OpenMP for parallel computing to enhance performance. The project features global illumination, motion blur, depth of field, soft shadows and Phong Local Illumination.
AmrHMorsy.github.io
My Personal Website
OpenGL-Rendering-Engine
OpenGL Rendering Engine that features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skyboxes, and dynamic soft shadows. The engine also leverages Tessellation shaders to dynamically refine mesh detail at runtime and anti-aliasing to reduce visual artifacts, enabling the creation of visually compelling and realistic scenes.