There are 0 repository under direct3d11 topic.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Starter code samples for Direct3D11
DirectX 11/12 hook including a simple overlay framework.
Barebones D3D11 hook.
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Seeing# is a 3D/2D rendering library for C# powered by Direct3D. It is meant for desktop applications (Win.Forms, Wpf, WinUI) or Windows Store Apps
3D Game Engine - .NET 8.0 - C# 12 - WinAppSDK Editor
Space-game oriented rendering engine
Run DirectX 8 programs in DirectX 11
Loads and renders Return To Castle Wolfenstein maps
Blast off enemies and be the last one standing!
DirectX Guide
Tool and library for hooking graphics APIs using CoreHook
Direct3D 9 to 11 sharing demo
🌠 Simple app to play around with DirectX with an ECS architecture
[Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
Zinek Engine, multi-threaded, customizable, extendable game engine with editor framework.
Projeto C++/CLI que implementa as APIs nativas do Windows para Gráficos, Áudio, Vídeo e Imagens.
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
Direct3D model editor
Dungeon Stomp in beautiful 4k
Game engine - educational/hobby project
UnityTextureReaderD3D is a plugin package for Unity that enables easy access to pixel data from Direct3D11 and Direct3D12 textures. The package includes native plugins for both APIs, providing efficient texture reading without the need for additional scripts or workarounds.
This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
Small native 3D cube dodging game