Tarun R's repositories
ComputePathTracer
A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.
RadiumEngine
Simple PBR Graphics renderer, using C++ / DX11
LunarEngine
Vulkan (sandbox) renderer, using vulkan dynamic rendering :volcano:
NetherEngine
DX12 sandbox renderer :negative_squared_cross_mark:
serenity-engine
A WIP game engine featuring Lua scripting, D3D12 renderer and Editor
HFormer-Low-Dose-CT-Denoiser
Unofficial Tensorflow implementation of the paper "Hformer: highly efficient vision transformer for low-dose CT denoising". Link to original paper : https://link.springer.com/article/10.1007/s41365-023-01208-0
CudaProgramming
Learning about cuda (for writing gpu-compute programs)
rtarun9.github.io
repo for my personal / portfolio website, made using hugo.
Cuda-Flocking-Boids
Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.
cuda-raytracer
A cuda-based implementation of the Ray Tracing In A Weekend Book
cpp-concurrency
Learning about Concurrency using Modern C++
nvim-config
nvim config using https://www.youtube.com/watch?v=lsFoZIg-oDs as main reference + some custom configs on top
raycaster
A simple C raycaster made while following the https://github.com/ssloy/tinyraycaster/ series
voxel-engine
Potential Future voxel engine