Tarun R's repositories

Helios

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:

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ComputePathTracer

A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.

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RadiumEngine

Simple PBR Graphics renderer, using C++ / DX11

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LunarEngine

Vulkan (sandbox) renderer, using vulkan dynamic rendering :volcano:

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NetherEngine

DX12 sandbox renderer :negative_squared_cross_mark:

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serenity-engine

A WIP game engine featuring Lua scripting, D3D12 renderer and Editor

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HFormer-Low-Dose-CT-Denoiser

Unofficial Tensorflow implementation of the paper "Hformer: highly efficient vision transformer for low-dose CT denoising". Link to original paper : https://link.springer.com/article/10.1007/s41365-023-01208-0

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CudaProgramming

Learning about cuda (for writing gpu-compute programs)

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Halogen

Attempt to make a graphics engine in C++ 17, using SDL2 for windowing / input, and Vulkan for the graphics backend.

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rtarun9.github.io

repo for my personal / portfolio website, made using hugo.

simplex

Simple software - ray tracer made with no third party Api's.

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AOC-2021

My solutions for Advent Of Code, 2021.

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Cuda-Flocking-Boids

Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.

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cuda-raytracer

A cuda-based implementation of the Ray Tracing In A Weekend Book

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cpp-concurrency

Learning about Concurrency using Modern C++

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nvim-config

nvim config using https://www.youtube.com/watch?v=lsFoZIg-oDs as main reference + some custom configs on top

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raycaster

A simple C raycaster made while following the https://github.com/ssloy/tinyraycaster/ series

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voxel-engine

Potential Future voxel engine

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