GameTechDev

GameTechDev

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Home Page:https://gametechdev.github.io/

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GameTechDev's repositories

PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

Language:C++License:MITStargazers:1467Issues:67Issues:165

IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

Language:C++License:Apache-2.0Stargazers:1273Issues:155Issues:18

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

Language:C++License:MITStargazers:676Issues:21Issues:6

MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

Language:C++License:Apache-2.0Stargazers:592Issues:54Issues:15

ISPCTextureCompressor

ISPC Texture Compressor

Language:C++License:MITStargazers:426Issues:48Issues:25

OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

Language:C++License:Apache-2.0Stargazers:384Issues:48Issues:3

MetricsGui

Library of ImGui controls for displaying performance metrics.

Language:C++License:MITStargazers:237Issues:21Issues:1

asteroids_d3d12

Intel Asteroids DirectX 12 Sample

Language:C++License:Apache-2.0Stargazers:128Issues:40Issues:4

PracticalVulkan

Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.

Language:C++License:Apache-2.0Stargazers:119Issues:12Issues:3

stardust_vulkan

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

Language:CLicense:Apache-2.0Stargazers:116Issues:34Issues:4

gpudetect

An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.

Language:C++License:Apache-2.0Stargazers:115Issues:24Issues:2

SamplerFeedbackStreaming

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

Language:C++License:MITStargazers:114Issues:8Issues:2

XeSSUnrealPlugin

Intel® XeSS Plugin for Unreal* Engine

TAA

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

Language:C++License:NOASSERTIONStargazers:102Issues:8Issues:0

VRS-DoF

Variable Rate Shading and Depth of Field

Language:C++License:MITStargazers:95Issues:10Issues:0

HybridDetect

Heterogeneous & Homogeneous CPU Detect for Intel Processors

Language:C++License:MITStargazers:82Issues:12Issues:4

SPIRV-Cross

An experimental ISPC backend for SPIRV-Cross

Language:C++License:Apache-2.0Stargazers:59Issues:12Issues:7

UnrealCapabilityDetect

A plugin for system capability detect in Unreal Engine 4

Language:C++License:MITStargazers:55Issues:11Issues:0

UE4_GPA_Plugin

Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4

Language:C++License:MITStargazers:41Issues:9Issues:4

Multi-Adapter-Particles

Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity

Language:C++License:MITStargazers:27Issues:7Issues:1

D3D12VariableRateShading

A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading

Language:C++License:MITStargazers:21Issues:5Issues:0

MetricsDiscoveryHelper

A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.

Language:C++License:MITStargazers:20Issues:8Issues:0

VALAR

Velocity And Luminance Adaptive Rasterization

Language:C++License:MITStargazers:14Issues:5Issues:0

XeSS-VALAR-Demo

Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.

Language:C++License:MITStargazers:10Issues:3Issues:0

RCRaceland

Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes

Language:C++License:MITStargazers:5Issues:15Issues:0

CmdThrottlePolicy

sample showing how to use the DX12 CmdThrottlePolicy Extension

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