GameTechDev's repositories
PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
ISPCTextureCompressor
ISPC Texture Compressor
OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
MetricsGui
Library of ImGui controls for displaying performance metrics.
asteroids_d3d12
Intel Asteroids DirectX 12 Sample
PracticalVulkan
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
XeSSUnrealPlugin
Intel® XeSS Plugin for Unreal* Engine
SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
stardust_vulkan
The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
HybridDetect
Heterogeneous & Homogeneous CPU Detect for Intel Processors
SPIRV-Cross
An experimental ISPC backend for SPIRV-Cross
UnrealCapabilityDetect
A plugin for system capability detect in Unreal Engine 4
UE4_GPA_Plugin
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
Multi-Adapter-Particles
Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
D3D12VariableRateShading
A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
XeSS-VALAR-Demo
Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
XeSSInspector
Intel® XeSS Inspector is a debugging and validation tool for XeSS
CmdThrottlePolicy
sample showing how to use the DX12 CmdThrottlePolicy Extension
RCRaceland
Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes