Jeremiah van Oosten's repositories
LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
VolumeTiledForwardShading
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
LearningDirectX11
The source code repository for https://www.3dgep.com/introduction-to-directx-11/
discord-user-manager
This is intended to be used as a Discord bot that manages invites to a Discord server based on a user's G suite account.
LearningCMake
Learn to use CMake with Visual Studio 2017
LearningCUDA
A repository for CUDA enabled samples.
LearningVulkan
Learning the new Vulkan API
SoftwareRasterizer
My project to learn how to make a software rasterizer.
bgfx.cmake
Independently maintained CMake build scripts for bgfx. Released under public domain.
Curium
This will be an editor using DirectX 12.
FreeImage
FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit or 64-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).
gainput
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
glew
The OpenGL Extension Wrangler Library
LDtkLoader
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
miniaudio
Audio playback and capture library written in C, in a single source file.
MonsterCollecter---BUas-Intake
Buas intake assigment. collectors game.
ParallelReduce
A Unity project to test the ParallelReduce algorithm using jobs.
SatyenIntake
Intake BUAS
TetWild
Robust Tetrahedral Meshing in the Wild.
tmpl8v2
C++ Template