There are 3 repositories under directx9 topic.
Cross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in modern C++. Rendering and GUI powered by Dear ImGui + FreeType.
X-Ray Engine 1.5 expansion. Original version was used in S.T.A.L.K.E.R.: Clear Sky.
魔方游戏,包含DirectX9、DirectX11、JavaScript(WebGL)三种实现版本
X-Ray Engine 1.0 expansion. Original version was used in S.T.A.L.K.E.R.: Shadow of Chernobyl.
DirectX 9 EndScene Hook with Dear ImGUI implementation through rdbo/libmem
Various programs around Desktop Duplication API, DirectX Video Processor, Shader, DX11/DX9
Direct3D9 Wrapper DLL/classes with a built-in overlay framework that implements an in-game console and a text feed for printing on-screen messages in DirectX9 programs. Includes plugin support.
A piece of software that enables mouse control in Touhou Project series.
Course assignments and the final project will be a complete Super Mario 3
A brief tutorial on how to implement shaders in Direct3D9
Advanced Windows application loader featuring secure authentication, automatic updates, and in-memory PE execution. Built with C++, ImGui, and DirectX 9.
Realtime / dynamic ocean shader, fully customizable in-game via the use of the IW3xo client
Hitman Blood Money Trainer built with C++.
Library for hooking DirectX API calls
ImPlatform aim to simplify the multiplatform development with Dear ImGui
Single header library about immediate-mode rendering for C++
ImGui Implementation through DirectX 9 Hook (x86/x64). Better version: https://github.com/rdbo/DX9-BaseHook
Shows minimal implementation for mediafoundation transform (D3DAware/Async). Mediafoundation, audio, video, 3D, decoder, effect.
general-purpose 3D graphics for .NET Framework and DirectX 9
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
This Program is LiveWallpaper Project.(Windows动态视频桌面)
DirectX9 Framework
Lightweight Kotlin/Java UI framework
C++ DirectX9 2D Game Framework
DirectX9 기반으로 모작한 팀프로젝트 입니다.
The example project for blog
A school project remaking 1 NES game with C++ and DirectX 9