There are 0 repository under rays topic.
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
A Universal Language: One Ray to rule them all, One Ray to find them, One Ray to bring them all, and in the darkness bind them.
A software tool for fitting an astrophysical cosmic ray source model to combined spectrum and composition data
A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.
Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021
A software tool for unfolding the Auger energy spectrum
Generator of cosmic ray Xmax distribution for a given energy, mass and hadronic model based on the Gumbel model
Code for upcoming paper on Optimisation of Raman spectroscopy in an axicon-based backscattering configuration