There are 2 repositories under wavefunctioncollapse topic.
Walk through an infinite, procedurally generated city
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
2D Wave Function Collapse as Blender Plugin
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
Wave function collapse library for Nim
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
Procedural generation in Unity, using the wave function collapse algorithm
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
A quick demo of model synthesis on a triangular grid in react three fiber
WaveFunctionCollapse in C# .Net
Higher-order Markov Chains in Rust.
Procedural content generation in Minecraft using the wave function collapse algorithm.
WFC - Wavefunction Collapse Algorithm
pythonic way
An interactive python program to solve sudoku.
A C# Wave Function Collapse library for MonoGame plus a tool with samples
Simple wave function collapse with tile model
A implementation of the wave function collapse (WFC) in blender using python
Collections of interesting algorithms. Visualized using p5.js library.
Library to use the Wave Function Collapse strategy for procedural generation
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
Map generation for 2D world. It creates walls using Wave Function Collapse
Simple wave function collapse with tile model
Wave function collapse algorithm written in Java
Official repository for the Wave Function Collapse algorithm in minecraft.
The wave function collapse algorithm is a computational technique used in artificial intelligence and procedural generation. The algorithm iterates through cells with different potential patterns while considering neighbours and constraints. It reduces possibilities, causing patterns to "collapse" into a coherent and visually appealing result.