Pleune / Blocks

A 3D Voxel Sandbox written in C

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Blocks

This is a project that I work on very sporadically when I have the time and energy to do so. In the past, development has ceased for entire months at a time. This is just a hobby of mine, and so time gets spent where I think is interesting. Much of the code may be very messy or inefficient, but if it's working for me then it may not get worked on.

Building / Running

NixOS

  • Just clone and ./run

Everyone Else

  • To run:

    • Linux:
      • Make sure glew, SDL2, SDL2_ttf, zlib, and supporting OpenGL packages are installed
    • Windows:
      • Make sure glew32.dll, libfreetype-6.dll, SDL2.dll, SDL2_ttf.dll, and zlib1.dll are availaible (If availaible via PATH, it may need to be early in the PATH)
  • To compile:

    • Linux:
      • make sure the devel versions of the above packages are installed, along with pkg-config for sdl2, SDL2_ttf, zlib, and glew
    • Windows:
      • Make sure SDL2, SDL2_ttf, zlib, and glew include and lib files are copied into MinGW's folders Make MinGW is installed with pkg-config set up for sdl2, SDL2_ttf, and glew

About

A 3D Voxel Sandbox written in C


Languages

Language:C 96.9%Language:C++ 1.1%Language:Objective-C 1.0%Language:CMake 0.9%Language:Nix 0.1%Language:Shell 0.1%