There are 6 repositories under voxel-game topic.
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
Minecraft-like game engine in C++ with OpenGL
Build your game with mods,用模组构建你的游戏。
Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGL+WebAssembly.
Unreal Engine 5: Smooth voxel terrian example
A web version of Minecraft built using js and WebGL without third-party libraries.
A browser sandbox that provides all basic features to understand the render and physics engine of Minecraft.
Voxel Engine and Game
Restructured code for Voxel Quest
Minecraft clone in the browser, from scratch, without libraries, not something anybody didn't try before
JVM arguments that you can use in your launcher to increase your Minecraft performance.
A curated list of awesome opensource voxel tools, libraries, games, and other cool stuffs
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
voxel game for net multi players like mc power by bevy
Fork of my OpenGL Game Engine! See progress as its built on my YT
Procedural Generation voxel game. A Minecraft Clone. Discontinued, check my other projects, you can still ask questions in issues.
Wanna-be Minecraft-like
A sandbox that provides all basic features to understand the render and physics engine of Minecraft.
The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
This is the official repository for the cyubeVR VoxelAPI, an easy way to programmatically interact with the voxel world in cyubeVR, a VR voxel game available on Steam.
An infinite-world block adventure game. Inspired by InfiniMiner/Minecraft.
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
C++ cross-platform single/multiplayer voxel based sandbox with mod support.