There are 3 repositories under lwjgl topic.
OpenGL/Vulkan Java 3D Engine
JNI based binding for Dear ImGui
Source code of the chapters of the book 3D Game Development with LWJGL 3
Tutorial for the Lightweight Java Game Library (LWJGL) 3
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
Somewhat fancy blocky game engine written in Kotlin
Minecraft on the command line
👹 2D Java Game Engine built in OpenGL
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
jvm glm
Lwjglbook (a lwjgl tutorial) Chinese translation, 《用LWJGL3开发3D游戏》中文翻译
A New Minecraft mod that provides realistic audio physics using parallel wave tracing and an improved physics algorithm.
A high fidelity 6DOF flight simulation that the user can fly themselves or run to analyze an aircraft's flight dynamics
Lightweight OpenGL abstraction for Kotlin Multiplatform
The LDraw™ Part Editor. Create and edit LDraw™ Parts quick and easy.
Azurite Game Engine is a 2D Java game engine built on top of LWJGL.
Minecraft Java Edition with ARM support.
NEP is a tool for building production chains (flowcharts) for modded minecraft. It also features similar functionality to NEI, but without needing to run the game.
A mod that fixes various mouse bugs on macOS