Lensim's repositories
Unreal-Engine-TeamCity-Plugin
Interfaces with TeamCity to support the running of personal builds and viewing a user's build history directly from within Unreal Engine 4
VoxelEngine
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
ImGUITemplate
This is a template of an ImGUI project with openGL, glfw, glad and glm. Compiled with Cmake
Green-Engine
Green engine is a graphical engine where you can try to render some scene. Here I implement what I learn at school and from myself.
Bot-Discord
Ceci est un bot discord. Codé en Javascript avec Node.js
glm_without_test
OpenGL Mathematics (GLM)
shields
Concise, consistent, and legible badges in SVG and raster format
tags
Easily create HTML tags in Go
language-markdown
Add support for Markdown to Atom (including Github flavored, Markdown Extra, CriticMark, YAML/TOML front-matter, and R Markdown), and smart behavior to lists.
unity3d-travis-ci
A simple example of how to build and deploy a Unity3D package on Travis CI and GitHub Releases