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Examples for 3DS using devkitARM, libctru, citro3d and citro2d
An ebook reader for the Nintendo DS, DS Lite, and DSi.
A custom 3D voxel space engine tech demo for the GameBoy Advance
Minecraft demake for Nintendo DS.
DS to DS Wifi (Nifi) project template
Flipnote Studio Player for Nintendo DS
A 3DS homebrew example written in D!
A port of PrBoom+ for the Nintendo 3DS
Another Nintendo 3DS port of the Sonic CD (2011) Decompilation
Stuff from before Sherwin's Adventure was switched to a Modern Platforms game
A Twitter Client for the Nintendo 3DS
A 3DS homebrew example program that implements a scanline offset / hblank effect with a geometry shader.
Starting to Build Things 🎮
GBA platformer game created for Retro Platform Jam #4
a docker image for building gba games with devkitarm
An improved, modern looking homebrew launcher for the Nintendo 3DS
Dockerfile / compile scripts for devkitARM r32
Water simulation Nintendo DS
Painting app for Nintendo DS
Simplified devkitARM (devkitPro) GBA examples.
Simple shell script for the devkitARM toolchain. Takes a C file and outputs a GBA ROM file.
Homebrew cellular automata simulator for the Nintendo DS. (Hau honen ispilu bat da: / This is a mirror of https://gitlab.com/aldatsa/cellular-automata-ds)
My first GBA game and also a GBA Winter Jam entry!
Render to texture example for NDS
Ansible role to install devkits for several consoles
GBA-Sketch - a very simple drawing application made for a GBA Console, intended to be used for relaxation and playful purposes.
My frustratingly naive attempt to create a game/game engine in C/C++ for the GBA