Kai Angulo's repositories
URP-Fog-Volumes
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
URP-Atmosphere
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
mach-dxcompiler
DXC built using Zig
SPIRV-Tools-zig
SPIRV-Tools built with zig
URP-Depth-Stack
A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier
DirectXShaderCompiler-zig
Fork of Microsoft/DirectXShaderCompiler built with Zig and including Zig / MinGW compatability patches from hexops/DirectXShaderCompiler
DirectXShaderCompiler.NET
.NET wrapper for the DirectXShaderCompiler written in C#
glslang-zig
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. Edited to use the Zig build system.
Miscellanious
Project used to create small, experimental components to use in bigger games.
Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
sinnwrig.github.io
portfolio website
WebGL-Utils
Basic utility functions and classes to make working with WebGL more streamlined
SPIRV-Cross-zig
Fork of SPIRV-Cross built with Zig.
SPIRV-Cross.NET
.NET wrapper for SPIRV-Cross written in C#