There are 1 repository under cpu-rendering topic.
A CPU renderer using Monte-Carlo ray tracing algorithm.
Physically based renderer based on Nori in C++11
software renderer from scratch using C++
A CPU renderer using z-buffer scan line algorithm
A multithreaded CPU raytracer written in C++. Based on Raytracing in One Weekend. For educational purposes.
A basic 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is documented, can be used as a resource for learning.
Rust Mandelbrot software rendering application.
Implementation of the photon-mapping algorithm.