jacksoncougar / cherenkov-radiation-ray-tracing

Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water

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CPSC 591 Cherenkov Radiation Ray Marching

University of Calgary Winter 2020: Term Project
Jackson Cougar Wiebe

GitHub: https://github.com/jacksoncougar/wxRayTracer

example render

Example denoised render

Project Dependencies

Build instructions (CMake)

IMPORTANT: Clone the project recursively; some dependancies are via git submodules.

git clone https://github.com/jacksoncougar/wxRayTracer.git --recursive

Building from the command line:

mkdir build
cd build
cmake ../
cmake --build . --target tracer

Synopsis

  Tracer [EMISSIVE_MESH_FILENAME] [CHAMBER_MESH_FILENAME] [OPTION...]

      --batch                Closes the program when the render finishes
  -p, --camera-position arg  The position of the camera in the scene
                             (default: 0.000000 0.000000 0.000000)
  -t, --target arg           The target to point the camera towards (default:
                             0.000000 0.000000 0.000000)
  -c, --colour arg           The colour of the glow (default: 0.007843
                             0.796078 0.835294)
      --gather-surface       Enables surface radiosity gathering (default: 1)
  -e, --extinction arg       The amount of light that is extinguished per
                             unit of distance (default: 0.080000)
  -f, --falloff arg          Controls the distance at which light is emitted
                             in the volume (default: 2.500000)
  -a, --absorption arg       The amount of light that is emitted per unit of
                             distance (default: 0.200000)
  -s, --scattering arg       The amount of light that in-scatters per unit of
                             distance (default: 0.100000)
  -i, --intensity arg        The brightness of the light that is emitted in
                             the volume (default: 100.000000)
      --p0 arg               Depth 0 ray marching parameters (default: 1 1 8
                             8 8)
      --p1 arg               Depth 1 ray marching parameters (default: 1 1 0
                             2 0)
      --p2 arg               Depth 2 ray marching parameters (default: 1 1 0
                             0 0)
  -h, --help                 Print usage

Example

tracer assets/ply/reactor2.ply assets/ply/chamber.ply

Controls

ESC
Hides the GUI elements

Statement of code reuse

I am using:

Where applicable I have tried to include in-code citations.

About

Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water


Languages

Language:C++ 95.5%Language:C 2.3%Language:CMake 1.7%Language:Shell 0.5%Language:GLSL 0.0%Language:Batchfile 0.0%