FuHong's repositories

gpu-pathtracer

physically based path tracer on gpu

mipmap

a simple implementation of generating mipmap from given texture using box reconstruction filter

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saber

toy script language

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ppm

progressive photon mapper

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BlueNoiseGen

Blue Noise Generator

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d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

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deeplearning_ai_books

deeplearning.ai(吴恩达老师的深度学习课程笔记及资源)

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leetcode

use saber script language to brush leetcode

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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