physically based path tracer on gpu
- 积分器(ambient occlusion, path tracing, light tracing, volumetric path tracing, bidirectional path tracing,
stochastic progressive photonmapper, instant radiosity) - 材质(lambertian, mirror, dielectric, roughdielectric, roughconduct, substrate)
- 参与介质渲染(homogeneous and heterogeneous)
- 光源(area, infinite)
- 多重重要性采样(mis)
- 景深(dof)
- 简单的场景加载(simple scene loader)
需要CUDA9.1以上
鉴于场景太大,所以只放了一个简单的测试场景供使用,如果需要,可以联系我将其余场景提供给你