kantedal / pathtracer-webgl2

Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.

Home Page:https://kantedal.github.io/pathtracer-webgl2/

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Pathtracer WebGL2

Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.

Hosted here: https://kantedal.github.io/pathtracer-webgl2/

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Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

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Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.

https://kantedal.github.io/pathtracer-webgl2/


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Language:TypeScript 51.9%Language:GLSL 38.1%Language:HTML 7.4%Language:CSS 2.0%Language:JavaScript 0.7%