There are 3 repositories under non-euclidean-geometry topic.
A library for optimization on Riemannian manifolds
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
A non-euclidean capable game engine 🎮
Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018, https://arxiv.org/abs/1805.06299)
Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018, https://arxiv.org/abs/1812.04314)
A barebones 3D engine for working with non-Euclidean geometries.
VR game based around optical illusions and non-euclidean geometry. (WIP)
Portal system in Unity3D. Inspired from Brackeys :point_right:
A 3D non-Euclidean raycaster based on gluing the insides of cubes
A non-euclidian ray-tracing game in C++
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
A simple Flask app for comparing distances between 2 points using different methods.
A "non-euclidean" raycaster written in cpp for my NEA project
Metaverse project in unity
A library for visualizing scenes in three-dimensional spherical and elliptical spaces.
Coursework for [COMS 4995] Geometric Data Analysis at Columbia University
Prototype for a fascinating VR tool
Metaverse project in unity
Redirected Walking in VR Spaces - Maximizing physical space by using procedurally generated non-euclidian environments.
An interactive demo that renders a non-Euclidean 2D grid