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Python bindings to PDFium
Software 3D renderer & rasteriser written in WASM/C & TypeScript to test / showcase WebAssembly and compare performance
Antialiasing via conservative rasterisation and analytical area computation
A real-time voxel renderer using OpenGL GLSL shaders to perform deferred rasterisation of points into voxels.
C++, GLSL based CG implementations including Ray Tracing, Rasterizing, Bezier Curves and Path Tracing
A rasterization rendering engine written from scratch in C++ with a custom-built entity component system.
Graphics rasterisation - journey to learn more about computer graphics