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About This project represents the use of Z-Buffer for rendering of basic 3D objects.
Software-based rasterization library
a spinning ascii donut
This project represents the use of Z-Buffer for rendering of basic 3D objects.
:rage3: Own written engine for FPS games.
PixSoR - Pixel Software Renderer with Shader Emulation.
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Курсовая работа по Компьютерной(Машинной) Графике
Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.
Z-Buffer Rendering System with OpenGL
Graphics system. Scene view, adding objects, transformation and parametrization of them.
Using OpenGL to create computed-aided graphics.
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing with Shadow using Phong Lighting Model