There are 0 repository under pointlight topic.
Spectrum Graphics Engine, 3D Renderer built on Vulkan API
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangulation implementation
point light shadow mapping implemented in openGL, C++
A Construct 3 effect. Control colored point lights that interact with a 2D normal map texture. The result is a simulated 3D lighting effect.