There are 13 repositories under triangulation topic.
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
The JTS Topology Suite is a Java library for creating and manipulating vector geometry.
The Polygon Mesh Processing Library
Laser for control mosquito, weed, and pest
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Constrained Delaunay Triangulation (C++)
Fast, header-only polygon triangulation
A general framework for map-based visual localization. It contains 1) Map Generation which support traditional features or deeplearning features. 2) Hierarchical-Localizationvisual in visual(points or line) map. 3)Fusion framework with IMU, wheel odom and GPS sensors.
A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
A really fast C++ library for Delaunay triangulation of 2D points
C++ version the delaunay triangulation
Fast Delaunay triangulation of 2D points implemented in C#.
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
An OpenCV-based structured light processing toolkit.
The hottest High Dynamic Range (HDR) Library
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation
Small collection of computational geometry algorithms in Haxe.
Delaunay and Constrained Delaunay Triangulations in Java, providing high-performance utilities for modeling surfaces with support for Lidar LAS files, Digital Elevation Models (DEM), finite element analysis, path planning, natural neighbor interpolation, and other applications of Triangulated Irregular Networks (TIN)
JIGSAW is a Delaunay-based unstructured mesh generator for two- and three-dimensional geometries.
A proof of concept to show how easy it is to get coarse location of the user without using Core Location
A port of poly2tri to C#