RP Singh's repositories
VulkanRenderer
Spectrum Graphics Engine, 3D Renderer built on Vulkan API
SafeMemory
SafeMemory is a small library for safe memory operations
TemplateRepository
Template Repository for my projects
amber
Amber is a multi-API shader test framework
angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
CrackingTheCodingInterview
Coding Practice for my Job interviews
DirectX-Specs
Engineering specs for DirectX features.
DiskManager
DiskManager is a wrapper and abstraction of disk file management; It can be used in cross-platform environment also
fastfetch
Like neofetch, but much faster because written mostly in C.
flatbuffers
FlatBuffers: Memory Efficient Serialization Library
Granite
My personal Vulkan renderer
libgit2
A cross-platform, linkable library implementation of Git that you can use in your application.
lvgl
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
msdfgen
Multi-channel signed distance field generator
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
stellarium
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
Unreal-Library
UnrealScript decompiler library for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3.
vcmi
Open-source engine for Heroes of Might and Magic III
vk-bootstrap
Vulkan Bootstrapping Iibrary
vkd3d-proton
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
VulkanTools
Tools to aid in Vulkan development