There are 8 repositories under text-rendering topic.
Standalone text engine for Android aimed to be free from platform limitations
Standalone text engine for iOS aimed to be free from platform limitations
Complex text layout and rendering engine library
OpenGL text rendering library: GPU empowered text rendering using freetype outline
An example implementation of rendering text with the multi channel signed distance field technique
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
a python3 module for rasterising font glyphs into a texture atlas and kerning data and a C loader
Text rendering library for OpenGL / OpenGL ES
Renders text in Indic or any other complex languages accurately in Blender's video sequence editor.
🔒 Archived. Side scrolling shoot-them-up style game prototype.
A port of Vertex Engine GPU Font Cache for the Odin programming language
a lite 2d-engine, basic graphic rendering with OpenGL, write with pure c++/c++11.
Draw card image by Golang
Render text in Three.js using Signed Distance Fields
A generic SpriteBatch implementation with Veldrid support.
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
Experimental Offline C++ Ray Tracer.
Multiline text on HTML5 Canvas for GWT/Javascript
Repository of MSDF Files to render 2D text in 3D
:rose: A Ruby Gem that renders text in fancy font with some effects to an image
A terminal-like text library for XO-CHIP in assembly
Download and cache TTF fonts from Google with Rust.
Rendering vector graphics by calculating the analytical coverage using Green's Theorem