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Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Effects created for ReShade
A high performace ReaxFF/AIMD trajectory analysis tool based on graph theory.
Documentation for the Distance Field Outline plugin for the Unreal Engine 5 - https://www.unrealengine.com/marketplace/en-US/product/429eac200faf4cb4ac3a0b96cd92bdaf
An Unity Polaroid LUT Profile/Volume Profile created for Serious Point Games