There are 3 repositories under gameplay topic.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
a comprehensive collection of video game tech analysis resources
Repo to gather all Gameplay Ability System content for UE4
Gameplay-Ability-System For Unity
⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
A 'Souls-like' game made in Unity3D.
Community-based vertical scrolling rhythm game (VSRG) made with Vue.js and canvas (WIP)
A clear and simple solution of Fog of War for Unreal Engine 4
Unity Gameplay Ability System Framework
This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".
Runtime video and screenshot capture system for Unreal Engine
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
A minecraft mod that lets you fly a house. Maintained by darkevilmac.
A robust subsystem designed for registering and facilitating communication between unconnected gameplay objects. This system allows you to send and receive messages containing specific data through defined channels, utilizing gameplay tags.
HTML5 Pac-Man game with gesture recognition
A bridge created from iOS to Unity - exposing the Cocoa ReplayKit API. It allows you to record the screen, set a limited time for the screen to be recorded, and receive a file of the recorded session
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
An extensible inventory mod which allows searching crafting and browsing for recipes in the same dialogue.
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
State machine creation framework written in Swift inspired by GKStateMachine from Apple GameplayKit
Wardley Maps Battle Camp - workshop, rules, cards, materials
A flexible event system in Unreal Engine 4
:video_game: An emulator for the original Nintendo GameBoy (DMG)
Spoke is a tiny declarative reactivity engine for Unity.