There are 3 repositories under gameplay topic.
a comprehensive collection of video game tech analysis resources
Repo to gather all Gameplay Ability System content for UE4
⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
A 'Souls-like' game made in Unity3D.
A clear and simple solution of Fog of War for Unreal Engine 4
Community-based vertical scrolling rhythm game (VSRG) made with Vue.js and canvas (WIP)
A minecraft mod that lets you fly a house. Maintained by darkevilmac.
HTML5 Pac-Man game with gesture recognition
Runtime video and screenshot capture system for Unreal Engine
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
A bridge created from iOS to Unity - exposing the Cocoa ReplayKit API. It allows you to record the screen, set a limited time for the screen to be recorded, and receive a file of the recorded session
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
State machine creation framework written in Swift inspired by GKStateMachine from Apple GameplayKit
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
An extensible inventory mod which allows searching crafting and browsing for recipes in the same dialogue.
Wardley Maps Battle Camp - workshop, rules, cards, materials
A flexible event system in Unreal Engine 4
:video_game: An emulator for the original Nintendo GameBoy (DMG)
A robust subsystem designed for registering and facilitating communication between unconnected gameplay objects. This system allows you to send and receive messages containing specific data through defined channels, utilizing gameplay tags.
A pseudo-3D pursuit and racing game made using SFML C++
A simple yet powerful factions plugin for SpongeForge.
Unreal Engine Character World Interaction Components Set
This is a project developed during the Next Level Week Together, presented by Rocketseat during June 2021.
Typescript project based on matter.ts, used webpack, GamePlay based on canvas2D. Multiplayer real time for platformer gameplay. Video chat webRTC supported by node.js signalling. MongoDB used for account session. Node.js for server part. Powerfull ! ®zlatnaspirala