There are 1 repository under collision-checking topic.
detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
Motion Planner for Self Driving Cars
List of commonly used robotics libraries and packages
My solution for udacity path planning project. This makes the car drive > 20 miles without collision without constraint violation
The official repo for NeurIPS 2021 paper 'Reducing Collision Checking for Sampling-Based Motion Planning Using Graph Neural Networks'
RRT (Rapidly-Exploring Random Trees) using Dubins curve, with collision check in MATLAB
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
Code for our paper "Autonomous Navigation in Unknown Environments with Sparse Bayesian Kernel-based Occupancy Mapping".
A Hybrid-A* planner with early stopping for efficient path planning and extended motion primitives to account for the motion capabilities of the U-Shift II vehicle. Author: Oliver Schumann
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Code for our ICRA paper "Autonomous Navigation in Unknown Environments with Sparse Kernel-based Occupancy Mapping"
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
This repository shows how to build a quad tree in a squared map. This data structure can be used to check for collisions super efficiently. Used mainly in games.
Polar Collision Grids: Effective Interaction Modelling for Pedestrian Trajectory Prediction in Shared Space Using Collision Checks (ITSC 2023)
This package checks for collisions while offline with its own model. This is useful especially while checking collisions for situations where collision links are disabled for experiments (allowing moveit to collide links in the simulation, e.g. while testing DawnIK Solver).
A data structure for efficient collision detection in a 2D space
A collision detection algorithm using smart space division to improve detection speed.
A browser based game inspired by the 1980 Atari arcade classic.
Wrapper for Stephen Cameron's Enhanced GJK code
Canvas animation basics