There are 0 repository under collisions topic.
I have created this addons for export asset from Blender to Unreal Engine 4
detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
A QuadTree Example for JavaScript (with p5.js)
An app with really insecure crypto. To be used to see/test/exploit weak cryptographic implementations as well as to learn a little bit more about crypto, without the need to dive deep into the math behind it
A platformer sample written for Pico-8, includes slopes and jump buffering
Analytical Models of the Performance of IEEE 802.11p Vehicle to Vehicle Communications
🐍🎮-🔷 pygame with polygons, circles, lines, and raycasting
Just a set of easy to use extensions mostly for Unity DOTS
A registry for namespaces (prefixes) for custom elements, data attributes, custom attributes and css properties
🐒 Ammo.js Physics Engine :collision:
Enhance your FiveM server's gameplay with fanca_safezone, providing seamless control over various gameplay aspects within designated safezones.
An advanced orbital dynamics and n-body simulation program.
Simple 2D JavaScript collision detection library
ctypes Python module for the Irrlicht Engine SDK (https://irrlicht.sourceforge.io)
This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).
Examples of implementations for a platformer game using Unity2D
This code was written to ensure there are no collisions among the SHA256 hashes gotten from numeric strings in the range of 0000 000 000 to 9999 999 999
布風骨物理エンジン
THREE.js and Pointerlock Controls project
Collision Simulator for quadrotor UAVs
Just experimenting with collisions of circles using HTML canvas. First time using GitHub.
3D space problem solver
A smart tool that helps you track 2d collisions in Elm
This project is inspired by the world-famous eponymous 90’s game, which was the very first FPS : Wolfenstein 3D. The purpose of this project is to learn about raycasting and to make a dynamic view inside a maze inspired by "Doctor Who" serie's theme, and in which you'll have to find your way. Enjoy !
Simple interactive projectile simulator using PyGame in Python3.
Analysis of when and where New York City (NYC) vehicle collisions occur with a focus on collisions involving pedestrians and cyclists.
A short program to test Unity as it spawns a cube wherever it's clicked in order to test the collisions with a counter. Deactivate Rotation by pressing S.
Picsart Academy's iOS Group Students Suren Poghosyan and Garik Hovsepyan's final project
A basic multiplayer particle dodging game.
Simple SFML physic engine
A basic rectangle collision library made for just non-rotated rectangles that tells you the face collided with and has a collision system where you can have one element be static and one dynamic. It's mostly just for use in my projects, but feel free to use it in your own.
Statistical Approach to Molecular Collisions, Review paper
Patch for some vphysics crashs