There are 1 repository under collision-handling topic.
LITIENGINE 🕹 The pure 2D java game engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Classic 8 Ball pool game written in JavaScript
Data Structures implemented in Java
An interactive physics engine & library.
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
A platformer sample written for Pico-8, includes slopes and jump buffering
Further development of this fork has moved to my PlayRho repository.
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
A simple Pong game in Flutter
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
Dynamically add text as a circle with visual cues of collision simulation, completely in-browser
Collidable Components for React-Native
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Collision based on Minkowski Difference
Detection and resolution of elastic collisions between balls
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
A little multi player spaceship combat game. Still very much a WIP. Try it at:
Messing around just developing simple game systems
A smart tool that helps you track 2d collisions in Elm
Implemented an algorithm to generate a unique 6-digit (configurable) serial game room code using a given set of characters for a distributed system. Applied dynamo DB transactions concepts over it to avoid any race condition.
A demonstration of rigid-body collision mechanics in python.
Implementation of hash map in Java by using Brent's Hash Method as collision handling method.
2D circle collision detection and collision resolution
Project Alpha is a developing game engine that supports both p2p, community servers, and local hosting.
A simple web-based fidget game with collision detection and resolution
A data structure for efficient collision detection in a 2D space
Il presente codice NuSMV modella un sistema RFID composto da 3 tag RFID e un reader RFID. L'obiettivo del sistema è gestire la collisione tra i tag quando più di uno risponde contemporaneamente al reader. Per risolvere questo problema, sono stati utilizzati metodi non deterministici.
Collision detection using QuadTree in C++
Implementation of collision and pathfinding algorithms for video game navigation
A demonstration of Position Based Dynamics through 4 unique graphics simulations