Converting mesh data to voxel data and rendering global illumination using cone tracing in OpenGL GLSL. Based on the paper "Interactive Indirect Illumination Using Voxel Cone Tracing" by Cyril Crassin.
Converting vertex meshes to voxel data and visualizing using VCT
Converting mesh data to voxel data and rendering global illumination using cone tracing in OpenGL GLSL. Based on the paper "Interactive Indirect Illumination Using Voxel Cone Tracing" by Cyril Crassin.
Converting vertex meshes to voxel data and visualizing using VCT
http://kbladin.se/dmt_projects/cone_tracing.php
MIT License