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A game engine with an emphasis on real-time cutting-edge solutions
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
DLSS replacement for AMD/Intel/Nvidia cards with multiple upscalers (XeSS/FSR2/DLSS)
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
FSR2.2.1 bindings with OpenGL backend only