Snowapril

Snowapril

Geek Repo

Location:Gwacheon, Republic of Korea

Home Page:https://sites.google.com/view/snowapril

Twitter:@sinjihng

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Organizations
CubbyFlow
NVIDIAGameWorks

Snowapril's repositories

vk_voxel_cone_tracing

Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap

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directx-rs

Safe DirectX 12 wrapper for the Rust language.

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json-rs

Simple json parser for practice

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lockfree_vector

Unofficial implementation of (2006). Lock-Free Dynamically Resizable Arrays

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Mindustry

The automation tower defense game

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ParallelPathTracer

CPU based path tracing multiple frame in parallel and generate compressed gif with several generated frames

pbrt_rs

This repository is for learning PBRT 3rd edition(https://www.pbr-book.org/) and implement it with rust language

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RustPython

A Python Interpreter written in Rust

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ash

Vulkan bindings for Rust

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blender-addon

Blender addon development playground

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BVHBuilder

Advanced Graphics assignment template with OpenCL support.

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DirectX-Debugging-Tools

Debugging tools for Direct3D-based software

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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snowapril.github.io

theorydb's blog

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tdrengine

A long-term project for building my own engine support multiple graphics backend. The goal is to debug TDR or device-removal as much as possible.

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tinyobjloader

Tiny but powerful single file wavefront obj loader

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vk_elden_ring

Vulkan implementation of EldenRing rendering pipeline referenced on frame analysis

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wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

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