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Amethyst physics engine abstraction layer
HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.
Build your own spaceship space game
Entity Component System (ECS) for Python 3 under the MIT license
BloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, physics, audio, and input.