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HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.
Amethyst physics engine abstraction layer
Build your own spaceship space game
Entity Component System (ECS) for Python 3 under the MIT license
BloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, physics, audio, and input.
Artificial Culture Rust is a modular framework for simulating emergent social behavior using an Entity-Component-System (ECS) architecture. Model agents with physiological, psychological, social, and cultural components for research, education, and experimentation in artificial societies, collective behavior, and cultural evolution.