Benjamin Summerton (define-private-public)

define-private-public

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Home Page:https://16bpp.net

Twitter:@DefPriPub

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Benjamin Summerton's repositories

PSRayTracing

A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

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CSharpNetworking

The source for a C# Networking tutorial series I authored. Official repo here:

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stb_image-Nim

An stb_image wrapper for Nim (including stb_image_write & stb_image_resize). Official Repo here:

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3D_L-System_Tree

A Simple 3D Fractal Tree that's generated using a Lindenmayer System in Blender, Official Repo here:

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ICM-20948_vizualization

Orientation demo app for the ICM-20948 (using Arduino, Python, & Panda3D)

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raylib-Nim

Nim bindings for raylib. Official repo here:

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stopwatch

A Fork of rbmz's stopwatch library that adds extra features; official repo here:

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sqlite_orm_todo_sample

Mirror of: https://gitlab.com/define-private-public/sqlite_orm_todo_sample

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avaloniaui.net

Source for https://avaloniaui.net/

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Docs

Documentation for ASP.NET and ASP.NET Core

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EntityFramework.Docs

Documentation for Entity Framework Core and Entity Framework 6

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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gphoto2-cffi

Python bindings for libgphoto2 with an idiomatic API

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LGJ2017

My entry into the Linux Game Jam 2017; official repo here:

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libgphoto2

The libgphoto2 camera access and control library.

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Masala

A ChaiScript based experimental game engine; official repo here:

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NativeLibraryManager

A .NET Standard 2.0 library to manage native dependencies stored as binary resources.

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Nim

Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in the order of priority).

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NimNetworking

Source code for Nim Networking tutorial series on 16BPP.net

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packages

List of packages for Nimble

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raylib

A simple and easy-to-use library to learn videogames programming

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rayrender

A pathtracer for R. Build and raytrace scenes directly from your R console.

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raytracing.github.io

Main Web Site (Online Books)

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RFCs

A repository for your Nim proposals.

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SHADERed

Lightweight, cross-platform & full-featured desktop IDE for HLSL and GLSL shaders

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SkiaSharp

The Skia 2D Graphics library from Google exposed to .NET languages and runtimes across the board

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spacefillr

R Package for Space-Filling Random and Quasi-Random Sequences

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SpvGenTwo

SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.

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synfig

This is the Official source code repository of the Synfig project

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zengine

2D | 3D Game development library

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