Xiaochun Tong (shiinamiyuki)

shiinamiyuki

User data from Github https://github.com/shiinamiyuki

Company:University of Waterloo

Location:Sol III

Home Page:https://cs.uwaterloo.ca/~xtong/

GitHub:@shiinamiyuki

Twitter:@smiyuki___0099

Xiaochun Tong's repositories

akari_render

High Performance CPU/GPU Physically Based Renderer in Rust

Language:RustLicense:GPL-3.0Stargazers:208Issues:6Issues:3

minpt

Small yet (almost) complete modern pathtracer.

Language:C++License:MITStargazers:15Issues:1Issues:0

rua

Lua Implementation in Rust

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flatland

2D Global Illumination Renderer

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yuzu

Nintendo Switch emulator (unofficial mirror fork)

License:GPL-3.0Stargazers:2Issues:0Issues:0
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mitsuba

Fork of Mitsuba 0.6. Based on tom94's PPG branch

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tiny-cuda-nn

Lightning fast & tiny C++/CUDA neural network framework

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tungsten

High performance physically based renderer in C++11

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apic-fluid

APIC fluid simuator

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llvm-sys-dylib

LLVM bindings with dynamic loading

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luisa-compute-rs

Rust frontend to LuisaCompute and more!

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LuisaRender

High-Performance Multiple-Backend Renderer Based on LuisaCompute

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oidn

Intel® Open Image Denoise library

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openpgl

Intel(R) Open Path Guiding Library

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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proc_tex

Procedrual Texture Generation

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revad

Reverse-mode automatic differentiation in Rust (experiment)

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stable-diffusion-webui

Stable Diffusion web UI

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tev

High dynamic range (HDR) image comparison tool for graphics people. With an emphasis on OpenEXR images.

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vkc

Lighweight wrapper for Vulkan compute pipeline with API mimics LuisaCompute

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