Bruno Lourenço (MadEqua)

MadEqua

Geek Repo

Location:Portugal

Home Page:https://linktr.ee/madequa

Twitter:@MadEqua

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Bruno Lourenço's repositories

opengl-terrain-demo

Modern OpenGL terrain rendering for learning purposes.

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glyph-generator

Procedural generator of glyphs

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path-tracer

Multi-threaded Path-Tracer in C++.

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Bhazel

Work in progress C++ and Vulkan game engine.

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CPU-RTRM

CPU Real-Time Raymarcher written in C++ built around SIMD capabilities.

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GreenOrange

Raymarching fragment shader generator.

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LagEngine

C++11 real-time rendering engine with an object-oriented architecture.

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ray-tracer

Whitted-style Ray-Tracer with some extra features.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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godot-docs

Godot Engine official documentation

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py-tracer

Simple Ray-Tracer written in Python

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