Miguel Pereira (MiguelCPereira)

MiguelCPereira

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Home Page:https://www.miguelcpereira.com/

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Miguel Pereira's repositories

SuperMario64Remake

A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.

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BerryBranchEngine

A C++ component-oriented 2D game engine. Includes a remake of the first 3 levels of the classic game Q-Bert.

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EmotionalContagion

A paper exploring emotional contagion within the context of crowd simulation.

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ZombieShooterAI

A bot designed to play a top-down zombie shooter game with limited information of its environment according to a multi-layered behavior tree.

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2048ReinforcementLearning

An AI that learns how to play the game 2048 through deep reinforcement learning.

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AmiiboAPIExtension

A visual interface developed around a public open-source API dedicated to tracking Amiibo related data.

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DualRasterizer

A hybrid rasterizer that offers the option to switch between 2 implementations in real-time - Hardware (using DirectX) and Software (using the SDL library). It supports multiple scenes, as well as moving cameras, transparency and a single customizable directional light. ​

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Raytracer

A raytracing-based renderer designed to support multiple scenes with moving cameras, PBR materials, and the 3 basic light structures (point, linear and spot).

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