Andrew H. Cox (ahcox)

ahcox

Geek Repo

Company:Hoogli Ltd.

Location:London, United Kingdom

Home Page:http://ahcox.com

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Andrew H. Cox's repositories

graphics-resources

A bunch of links to grapics development resources. This is published at http://ahcox.com/graphics/graphics-resources

krust

A WIP Vulkan codebase

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vulkan-notes

Time-ordered notes on Vulkan articles and videos, newest on top

NVIDIA-GameWorks-Graphics-Samples-GL4-GLES2-GLES3-Vulkan-SDK-3-16-August-2017-36-Commits

NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]

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gamedev-resources

A bunch of links to game development resources.

ahcox.com

Markdown to suck into my website.

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ahcox.github.io

ahcox.github.io source

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andrew-lunarg-gfxr-convert-tests

Simple regression tests for gfxrecon-convert on systems with bash and named pipes

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andrew-lunarg-gfxreconstruct

Fork of Fork andrew-lunarg/gfxreconstruct of Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior

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async_tiled_mandelbrot_zoomer

A Cocos2D-x C++ 14 App using std::async to generate tiles of the Mandelbrot set in the background. Built for MacOS and iPad pro 9.7".

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DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

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gridbeammm

Mini Metric Grid Beam (See How to Build With Grid beam by Phil Jergenson, Richard Jergenson and Wilma Keppel https://newsociety.com/books/h/how-to-build-with-grid-beam, and a video by Kirsten Dirksen https://www.youtube.com/watch?v=PIMESt9iLYg)

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gridbot-tahi

Physical designs of a simple machine for automated grid beam production. #gridbeam

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Khronos-Vulkan-Hpp

For contributing to Vulkan C++ API headers

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lefticus_cmake_cpp_best_practices

Jason Turner's template

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pargrep

The beginnings of a simple parallel grep implementation in modern C++. Mono thread, dual thread, and many thread variants of core searching lines of an input stream for a regex implemented. Pending some profiling to motivate further work.

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raytracing.github.io

Forked to make a branch which dumps the final scene to a bunch of constant data that can be included in a glsl shader.

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sdl3_vulkanhpp

Experimenting with the new SDL3 and with the Vulkan C++ wrapper header-only library from Khronos (from Nvidia workstation graphics)

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stlab-experiments

Playing with the stlab concurrency library.

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swiftshader

SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.

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Vulkan

Examples and demos for the new Vulkan API

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Vulkan-Docs

The Vulkan API Specification and related tools

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vulkan_ray_tracing_minimal_abstraction

A minimal implementation of the VK_KHR_ray_tracing extension.

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webdev-resources

A bunch of links to web development resources.

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