Andrew H. Cox's repositories
graphics-resources
A bunch of links to grapics development resources. This is published at http://ahcox.com/graphics/graphics-resources
vulkan-notes
Time-ordered notes on Vulkan articles and videos, newest on top
NVIDIA-GameWorks-Graphics-Samples-GL4-GLES2-GLES3-Vulkan-SDK-3-16-August-2017-36-Commits
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
gamedev-resources
A bunch of links to game development resources.
ahcox.github.io
ahcox.github.io source
andrew-lunarg-gfxr-convert-tests
Simple regression tests for gfxrecon-convert on systems with bash and named pipes
andrew-lunarg-gfxreconstruct
Fork of Fork andrew-lunarg/gfxreconstruct of Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
async_tiled_mandelbrot_zoomer
A Cocos2D-x C++ 14 App using std::async to generate tiles of the Mandelbrot set in the background. Built for MacOS and iPad pro 9.7".
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
gridbeammm
Mini Metric Grid Beam (See How to Build With Grid beam by Phil Jergenson, Richard Jergenson and Wilma Keppel https://newsociety.com/books/h/how-to-build-with-grid-beam, and a video by Kirsten Dirksen https://www.youtube.com/watch?v=PIMESt9iLYg)
gridbot-tahi
Physical designs of a simple machine for automated grid beam production. #gridbeam
Khronos-Vulkan-Hpp
For contributing to Vulkan C++ API headers
lefticus_cmake_cpp_best_practices
Jason Turner's template
raytracing.github.io
Forked to make a branch which dumps the final scene to a bunch of constant data that can be included in a glsl shader.
sdl3_vulkanhpp
Experimenting with the new SDL3 and with the Vulkan C++ wrapper header-only library from Khronos (from Nvidia workstation graphics)
stlab-experiments
Playing with the stlab concurrency library.
swiftshader
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Vulkan-Docs
The Vulkan API Specification and related tools
vulkan_ray_tracing_minimal_abstraction
A minimal implementation of the VK_KHR_ray_tracing extension.
webdev-resources
A bunch of links to web development resources.