There are 2 repositories under burst-compiler topic.
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Vertex animation with C# Job System and new Mesh API
Burst accelerated mesh simplification.
Voxel Terrain Generator for Unity ECS
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
Benchmarks to compare .NET and and Unity's Burst compiler.
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin
Micro helper library for Unity's Job System
四叉树实现一个简单的碰撞检测引擎
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
fast c# entity component system that uses burst and job systems by default.
Fixed float math arithmetic and geometric operations in Unity projects.
Support for Generic, Burst compiled Jobs through automatic code analysis and generation
Datatypes and utilities for working with Unity's Burst compiler. Eases implementation of more complex multithreaded algorithms and simplifies usage of coroutines with unsafe Burst jobs. For advanced users, exposes many unsafe features.
An example frustum culling implemented using Unity Burst compiler and native plugin
Beyond the Wall - SGA and Unity Game Jam 1st prize
Unity DOTS/ECS nuclear reactor simulator with real-time neutron physics, fission modeling, and RBMK positive void coefficient dynamics.
Library of enum helper methods compatible with Unity Burst compiler
An example Unity project for DOTS (including ECS) and performance metrics for different cases.
A Quadtree Native Collection for Unity DOTS
Simulation of ants using Unity and C#, specifically using the C# Job System and the Burst Compiler to run huge amounts of ants in parallel. Mostly developed as a study for parallel processing.