There are 2 repositories under restir topic.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
CUDA ReSTIR Implementation [2022]
Master Lab: Conditional ReSTIR
C++ implementation of ReSTIR on top of a Whitted-style ray tracer