StarsX / VolumeRender

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.

Home Page:https://lcs.ios.ac.cn/cgvis/publications/SA21TechnicalCommunications-6/main.html

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VolumeRender

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering using our novel ray marching with for an external volume texture with mesh occlusion.

Cloud

Hot keys:

[F1] show/hide FPS

[A] play/stop animation

[M] show/hide mesh

[←][→] toggle ray-marching methods

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG

About

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.

https://lcs.ios.ac.cn/cgvis/publications/SA21TechnicalCommunications-6/main.html

License:MIT License


Languages

Language:C 81.6%Language:C++ 15.1%Language:HLSL 3.3%Language:Batchfile 0.0%