There are 1 repository under wolfenstein-3d topic.
An archive of John Carmack’s .plan files in readable markdown format
Wolfenstein 3D, reimagined in Svelte - rendered with the DOM
Raycasting game for the Hack computer from Elements of Computing Systems / Coursera NAND2Tetris
Basic MonoGame raycast engine
Wolfenstein 3D raycasting engine made in JS and P5.js
Wolfenstein 3D style game engine implemented in haskell
Simple 3D Labyrinth written in Javascript. Maze generator was written earlier in Java. It uses canvas to draw minimap and raycasting system.
3D Raycast Engine in Flutter, using DDA(Digital Differential Analyzer) Algorithm.
Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
MPU-401 MIDI playback support for the original open source release of Wolfenstein 3D.
Slides on how Wolf and maybe one day other ID games worked
A first person shooter game coded in Java with the LibGDX framework during the week-long LibGDX 15 Game Jam December 2020.
A recreation of the classic 2.5D fps Wolfenstein3D using the Cocos2d-x game engine.
Converts the OPL2 music of Wolfenstein 3-D and Spear of Destiny games to General MIDI, and packs it into an ECWolf-compatible .zip file.
School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
:suspect: 3D-like first person shooter engine written in go inspired by Wolfenstein 3D
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever.
An old school FPS game in C++ inspired by Wolfenstein 3D
Ray Casting Engine on C (simple Wolfenstein 3D implementation) (project from school 42)
Realtime pseudo 3D raycaster on the CPU using 2D ray marching
Basic implementation of Wolfenstein 3D engine
An improved version of the original wolf3d-browser from id Software
Modification of Wolf3D for DOS to use modern WASD control scheme
Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
A random maze generator with Wolfenstein3D style rendering
My fixes for linux games
Wolfenstein 3D re-implementation in Rust