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#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
42Course
A regular 42Cursus journey here!
My first RayCaster with miniLibX. Project from 42 São Paulo
My first RayCaster with miniLibX, and beyond.
This is 42's project Cub3d, using the ray-casting technique and C to create a Wolfenstein 3D-like game
An automated tester for checking 42's cub3D project against a variety of valid and invalid inputs
A raycasting engine with smoothment!
[42 Madrid] My first RayCaster with miniLibX
Wolfenstein3D inspired Raycaster programmed in C
my first fps game inspired by Wolfenstein
cub3D is project is inspired by the world-famous Wolfenstein 3D game, whichwas the first FPS ever. The goal of this project was to enable us to explore ray-casting. Our goal is to make a dynamic view inside a maze, in which we'll have to find our way.
Cub3D is a game engine written in C. It is inspired by one of the first FPS Wolfenstein3D.
The graphics library used for So_Long, Fract-Ol, FDF, Cub3D and MiniRT.
42 school cub3D: My basic raycasting engine
The goal of cub3d is to make something using raycasting (like Wolfenstein 3D).