Yidong Ma's repositories
OSMTrafficSim
TrafficSim using Unity ECS 2023.1
NeuralNetworkPostProcessing
Unity Post Processing with Convolution Neural Network
Marschner-Hair-Unity
Implement Marschner Shading Model In Unity
Mesh-Cloud-Rendering
Reimplement Sea of Thieves's Cloud in Unity
m-hda-collections
My personal collection of Houdini HDAs
Physarealm
a grasshopper add-on for agent-based modelling based on physarum
Data-Driven-Procedural-Generation
Collection of Papers on Data Driven Procedural Generation
Dancer-Skin-Decomposition
Skeleton Approximated Offline Cloth Simulation
latent-pose
A Data Driven IK solver in Blender based on VAE
Blender-Geometry-CI
A proof-of-concept framework for CI of geometry with blender.
maajor-voxel-challenge
The Girl with a Voxel Earring
crowded-plaza
An experimental game with bevy
IssuuPortfolioCrawler
Find architecture portfolios on Issuu
Background-Substraction-Using-Codebook
Background Substraction with OpenCV
sim-benchmark
fluid simulation benchmark: taichi, houdini, bifrost
docker-sat
A demo to run a substance automation toolkit's websocket microservice
CGAssignments
Computer Graphics Fundamental(60240073) Assignments
MSandPrinter
A Sand Printer Based on PWDR and Marlin
PhysX
NVIDIA PhysX SDK
rustlings
:crab: Small exercises to get you used to reading and writing Rust code!