MirzaBeig / Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

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Anime Speed Lines

Unity Version Unity Pipeline Support (Built-In) Unity Pipeline Support (URP) Unity Pipeline Support (HDRP)

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Post-processing effect to procedurally generate an anime/manga-style vignette of lines typically used to portray speed or surprise.

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Preview

Anime.Speed.Lines.URP.mp4
2022-01-29.04-53-33.mp4

Compatibility

  • Built-in pipeline + URP.
  • Tested with Unity 2020.3 (LTS).
  • Can be edited using Amplify Shader Editor.

Installation

You'll find everything under Mirza Beig/Anime Speed Lines/...

Usage

Built-In

Attach CustomPostProcessing to your camera, and assign the included Anime Speed Lines material (or make your own).

image

URP

Instead of attaching a script to the camera, add CustomRenderPassFeature to your URP pipeline asset renderer and assign the material there. Alternatively, you can use the included URP pipeline asset under Mirza Beig/Anime Speed Lines/Rendering/.

image

You can adjust opacity through the colour alpha.

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License

Unlicense (do whatever you want with this)...

Support/Donate...

This is a FREE asset. However, if you'd like, you can support me via one of the sponsor links on the side.

Every bit is appreciated!

Patrons/Supporters (Thank You!)

  • Adam Mulvey
  • Shawn Tanner

About

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

License:The Unlicense


Languages

Language:ShaderLab 79.9%Language:C# 20.1%