There are 0 repository under mapgeneration topic.
Python programm showing A* path finding on quadtree representation of a 2D map.
Scripts for generating an isometric map in Unity, complete with colliders and pathfinding.
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
This is a sub-repository of some work I did on creating a map-generating framework.
A 2D game, made with Pygame. Dungeons, maps, mobs and more coming up. Grinding will be a theme of the game, but up until then there is a lot of work to do.
Generates 2D maps using the Cellular Automata algorithm
This project creates a random obstacle map (matrix) where an obstacle is generated with a 100% of probability if it has at least another wall around it, but less or equal than MAX_AROUND_WALLS obstacles surrounding it: (0 < obstacles around <= MAX_AROUND_WALLS). To count the number of walls around, it is used the 8-neighbour model. However, if the previous condition is not followed, the probability of generating that wall, which decreases exponentially, changes dynamically with the obstacles already placed. A lot of different types of maps can be generated in a O(rows * cols) time guaranteed.
Generates 2D maps using the Cellular Automata algorithm
An attempt to create an easy to use map generator for DnD and other tabletops
A tools that helps with generating map tiles from given images and data