There are 2 repositories under convex-hull topic.
Material Shadows for android : A library for supporting convex material shadows
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Hull, Delaunay and Voronoi algorithms in Unity
Voronoi / Delaunay tessellations on the sphere
Scalable symbolic-numeric set computations in Julia
Polyhedral Computation Interface
A JS library to find the convex hull of a finite set of 3d points
A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes
An evaluation framework for machine learning models simulating high-throughput materials discovery.
The Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
c++ implementation of 3D incremental convell hull algorthim
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
A Typescript library for multidimensional convex hulling and Delaunay triangulations.
Delaunay triangulations, Voronoi, convex hull and more. Ported to Haxe 3 from https://github.com/sledorze/hxDelaunay (itself a port of the excellent https://github.com/nodename/as3delaunay)
Code from O'Rourke book "Computational Geometry algorithms in C" 1997
Julia package for calculating 2D concave/convex hulls
We help the deaf and the dumb to communicate with normal people using hand gesture to speech conversion. In this code we use depth maps from the kinect camera and techniques like convex hull + contour mapping to recognise 5 hand signs
3D convex hull (quickhull) algorithm in Go
C++ code for computing the convex hull of a polygon
Analysis and preprocessing of the kdd cup 99 dataset using python and scikit-learn
Geospatial primitives and algorithms for Crystal
An area maximisation game based on the idea of merging convex shapes.
Detect number of fingers from image or video using OpenCV
Fast C++ multi-threaded algorithm for computing convex hulls
Convex hull, triangulation and Voronoi diagram
cpp implementation for algorithms in the book "digital image processing and computer vision"("数字图像处理与机器视觉-Visual C++与Matlab实现")
Competitive programming related stuffs (Olympiads, Codeforces, USACO)